The procedural generation of content is a trend that has existed in game development for decades. The first example of procedural generation in a video game was with the 1984 release of space exploration/combat game Elite. It was originally intended to have 282 trillion galaxies, each containing 256 solar systems.
If you’re wondering what I am talking about, let me help define the term procedural generation with the help of my friends over at Wikipedia. [Read more…]