I recently started playing the unique Sandbox MMO, Albion Online. The game is still in closed beta, but I wanted to record my adventures in the game. I decided the coolest way to do this would be in the form of a diary of my character. The game doesn’t really have a story or narrative, instead it asks players to create their own by adventuring, exploring, forming guilds, and fighting for control over the world’s territory. This is the part one and I plan on each “Diary Entry” to cover about 4-8 hours of game time. I hope you enjoy reading about my adventures as I explore this interesting game world. [Read more…]
The title of this particular blog post might seem obvious, but it’s something I think a lot of people struggle with. The fear of making something bad is crippling at times and it plagues every creative on Earth. I’ve been writing things for as long as I can remember (what did I have for breakfast again?) and this struggle never gets easier. I still look at each piece of work with the same fear and dread that I had when I first started out. [Read more…]
The procedural generation of content is a trend that has existed in game development for decades. The first example of procedural generation in a video game was with the 1984 release of space exploration/combat game Elite. It was originally intended to have 282 trillion galaxies, each containing 256 solar systems.
If you’re wondering what I am talking about, let me help define the term procedural generation with the help of my friends over at Wikipedia. [Read more…]
Companies that create products for entertainment, and that control IP’s that people enjoy need to listen to their fans more. I know that the goal of any business is to make money, but I think that when your products are bought by a certain group of people, it would be in the company’s best interest to listen to that group.
Let me try and explain what I’m talking about… [Read more…]