We live in a truly wonderful time (sort of). Every year, hundreds of video games, board games, films, TV shows, books, and comics are created and released for our entertainment. There’s so much media for us to consume that it’s impossible to keep up. The really depressing thing is that if nothing new was created from this point onward, there would still be too much content for us to consume in one natural lifetime. There is literally hundreds of years worth of media out there for us to consume and enjoy. Despite this, new content is created at a ferocious pace and nowhere is this truer than in the video games industry. Every month, dozens of new video games are released for our enjoyment. They range from Triple A titles worked on by teams of hundreds of people with budgets of millions, all the way down to games made by one guy in his spare time using free software. So what’s a guy to do?
I thought it would be interesting to document my experience of moving and working in Canada. When I moved to Poland I found a blog of an expat who had moved there some years before me and recorded the adventure. I found it really useful, so I thought I would do the same. The hope is that someone planning to move to Canada in the future will find this blog series and gain some reassurance, or useful information that will make their lives easier when they set off upon their own international adventure.
I’ve also found throughout the course of writing this blog, that putting down my thoughts and experiences is incredibly cathartic, so I guess I’m also using this as a kind of self prescribed therapy to help me deal with everything that’s going on in my life. I’ve always believed you should write for yourself first and foremost, so I guess this is no different. I hope you enjoy my ramblings about an Expat’s life in Quebec City, Canada.
I’ve been wanting to write this blog post for quite a while. I’ve been living in a state of limbo waiting for something to happen so I could talk about it. Now I finally can it feels like a weight has been lifted off my shoulders. I can’t think of a more perfect topic to write seriously about after last weeks load of old rubbish (I still can’t believe I wrote an entire blog post about tea).
Tomorrow, or as most people like to call it, Saturday, I will be flying to Quebec City, Canada where I will now be living and working. I start my brand new job on Monday as a writer for Ubisoft.
It feels so good to be able to write those words. It’s been a long, tiring road, but now I’m finally here I’m excited as hell!
I already had a blog post prepared for this week, but then Nintendo went and blew up the internet and announced they were going to reveal their new console, the eagerly anticipated, Nintendo NX.
A new console reveal by any of the big three is always an exciting moment for the games industry. It means new hardware to develop games for, it means new first party games to play, it sometimes means innovations in technology and the way we play games. It’s always super exciting and after the tragic reign of the Wii-U, everyone was waiting to see what Nintendo would create to try and pull themselves out of the fire.
Trophies, achievements, accolades, awards, challenges, whatever you want to call them, they represent an important part of modern day gaming. They keep us playing as we try and desperately unlock the last, difficult few in order to achieve that hallowed 100% completion or Platinum. Gamers base their reputation and prowess on their gamer score or number of achievements they have completed. You only have to go on any gaming message board to see people proudly display their trophy score on their profile.
Almost every game developer puts these challenges in their games, but how do they decide what they should be, and why do they put ones in that infuriate players? Let’s talk about it, shall we?
So I normally do a blog post every Friday and while I am really happy that I’ve stuck to that since I started back in August, today will be the first day I haven’t had one prepared.
There are several reasons for this:
I am currently in a city called Bielsko in Poland. I am here doing a four day intensive writing session for the Indie game, Seven: The Days Long Gone, a game I have been writing for about a year. Today represents the second day of my trip and I’ve already clocked in an impressive 15 hours of work since getting here.
The day after I quit my job at Dambuster Studios I started to feel a little ill. I thought it was my body just taking a breather after I took the foot off the gas for the first time in months. I was wrong. Today my illness decided to kick it up a notch and now I’ve got a full blown cold. I can’t breathe, my throat feels as dry as a bone, and my sinuses are trying to push their way out of my head or so it feels like.
So there you have it. My reasons why there is no real blog post this week.
“But, Stephen, isn’t this kind of a blog post?” I hear you ask. Well yes it is, but not really. This is me writing something, but it’s not what I would have liked to be writing.
The way I work with this blog is I have a dozen or so topics all ready to go and when it comes to the start of a week I just pick one and start writing. I then post the resulting article on the Friday around midday. This is me just saying I’m here, but I’m too busy and too ill to have found time this week to write such a blog post.
I didn’t want to just write nothing though so we have this. I’m sorry that it’s not as interesting or as long as my normal posts, and I’m sorry it comes across as a bit of a moan, but I’m British so I see as my national prerogative to have a moan every now and then.
I’ll be back next week with a proper topic for discussion no matter what microorganism is attempting to consume my body from within.
Have a good week everyone!
The procedural generation of content is a trend that has existed in game development for decades. The first example of procedural generation in a video game was with the 1984 release of space exploration/combat game Elite. It was originally intended to have 282 trillion galaxies, each containing 256 solar systems.
If you’re wondering what I am talking about, let me help define the term procedural generation with the help of my friends over at Wikipedia. [Read more…]
Companies that create products for entertainment, and that control IP’s that people enjoy need to listen to their fans more. I know that the goal of any business is to make money, but I think that when your products are bought by a certain group of people, it would be in the company’s best interest to listen to that group.
Let me try and explain what I’m talking about… [Read more…]