It’s been a while since I wrote on my blog. It’s been a very busy couple of years with working on a myriad of titles and projects, as well as trying to focus on a better work life balance. I decided that I wanted to get back to writing blog posts about topics I love, and no topic is dearer to me than that of discussing narrative in video games. I want to begin with a multi-part series analyzing the way various developers structure the narrative within their titles. I want to look at what’s good and what’s bad. What stood out, and what failed to ignite.
Before I begin my critique, I need to make a statement. There is no right or wrong way to write or make video games. The process of game development is an organic and often chaotic cycle of implementation and iteration. There are dozens of factors that go into governing every decision made at every level of production. As such, I want anyone reading this to understand that my thoughts and opinions on how games are made and how stories are told are my opinions. That’s not to say the choices other developers made are bad. In fact I applaud the diversity with which we tell stories in this medium. That’s the reason why I want to look at them closer and see what the developers achieved.
2018 has been an embarrassment of riches when it comes to incredible games. From God of War, to Red Dead Redemption 2; there has been a clear push by AAA developers to have compelling narratives woven into the heart of their titles. I’m going to start this series with a look at one of this year’s best games. I have a lot to say on it too, so let’s get started talking about Insomniac Games incredible Spider-Man.