One of my goals when moving to Quebec late last year was to make sure I continued writing RPG campaigns and dungeon mastering games. I had decided that I would get a PC and simply run games online for friends back home, and other people on the internet, but what I really wanted to do was find a local group. I had this grand campaign idea in my head that I really wanted to write and play, so I wanted a group of friends that I could sit around a table and run it for. Luckily, working in the games industry means I’m usually not short of a nerd or two who wants to play in a D&D campaign. After running a successful Christmas themed one-off session for some of my new colleagues, I realized I had found a good group to play with.
Storm of Death is the name of my four part epic Dungeons & Dragons campaign. It takes place in the Forgotten Realms, and sees the players travel from the sword coast, all the way to the Anauroch Desert in the east, and to realms beyond. It’s divided into four, twenty four hour chapters, each containing four parts. This format allows me to structure the sessions properly, and makes designing narrative arcs much easier. It also enables the campaign to become modular in nature, so that when I publish it online, other groups can use some or all of the modules based on their needs. The campaign is designed as a complete campaign experience, taking characters from level 1 all the way to level 20. It can, however, be used by existing groups by picking one of the chapters and playing through it as a self contained adventure arc. I started the campaign on the 7th February, and we’ll be playing bi-weekly. I decided I wanted to record the play through on my blog so people can follow along, or see how my group played through it.